Saturday, January 21, 2017

Augmented Reality

Augmented Reality
The article by Todd Haselton provided the current and future uses of augmented reality in society. Haselton’s article used physical locations and places to showcase how augmented reality can be used to display the digital side of our environmental surroundings. Smart device users can take a virtual tour of their surroundings and interact with their environment through navigational applications to heighten the digital experience. However, an associate professor at Georgia Tech named Blair McIntyre, PhD explained that for the augment reality to truly be effective, the “virtual content has to align with the right parts of the physical world”. (Haselton, 2009) Even with ensuring the content aligns correctly, it also must be interactive to fully embrace the digital world.

The implications of augmented reality now are still being explored. For example, smart phone users can download navigational apps that allow the user to place their camera over a section of town to virtually locate the nearest subway terminals. However, currently the virtual navigation app is not very precise to the exact location of the subway terminals. It will get you close enough to the area but fails to provide alternate entrances into the subway terminals. ​Other augmented reality apps that can be found in the app store of the smart phone are apps to locate the nearest eatery places, landmark buildings, and trending tweets. All these applications require the user to use their camera and GPS to actively see the nearest places to eat or pinpoint historical buildings. These apps give the traveler a sneak peak of what to expect inside those buildings. Regarding the trending tweets, the user can take their phone and scan for tweets to read the comments regarding the area. These apps enable the user to have that interaction with their environment in 3D format.

Additionally, the implications of Augmented Reality in the future is uncertain. Because it takes so much data to process these programs, bandwidth is a major concern for smart phone users. The invention of stronger processors and available data are the hurdles to overcome to fully evolve augmented reality. Another concern is making precise models that will truly replicate the natural structure precisely to interact efficiently and effectively. However, augment reality can be meaningful in the business and gaming industry. The reason these areas can be resourceful is because it can be designed to be confined to one location without the need of expansion. For example, in the medical field, doctors can view the human body in 3D to show how to correct an alignment with preplanning applications. Can show the injured area and provide accurate feedback on the procedure needed to fix the issue. This allows the medical team to show the patient on screen in real time the area that is being corrected and the medical staff can manipulate the image to show the best possible procedure to initiate. In regards to the gaming industry, there is talk of a console that can project the game into an interactive play room. Gamers can physically interact with the virtual world through 3D animated items to conquer their fictional quest. Overall, technical issues leave the fate of augment reality in limbo.

In conclusion, augment reality is still in the trial phases and the future of this technology is still a mystery. Currently most augmented reality apps are on smart phones and have limited range on interactive features. Even though the GPS and navigational components are not precise, the apps provide a close enough proximity for travelers to enjoy the interaction. Once all the bugs can be sorted out, the future of augment reality can be endless. The medical and gaming industries can utilize augment reality to advance the outlook of how to view medical procedures and virtual gaming systems.

References
Haselton, T. (2009, 11 19). Augmented Reality: What It Is, how we Use It, & What It Will Become. Retrieved 01 19, 2017, from www.laptopmag.com/articles/augmented-reality-what-it-is-how-we-use-it-what--it-will-become

Link to article:


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