Friday, February 17, 2017

Horizon Report

Horizon Report

Video in the Classroom Presentation Script


                                                      
                                       
YouTube video link: https://youtu.be/R3wNP4C9GOY




Diversity, Cultural Understanding, and Global Awareness

Diversity, Cultural Understanding, and Global Awareness
As an educator I would model and promote diversity in the classroom by creating a collaborative project that would involve showcasing diversity. Students would be required to create a video using the free app iMovie to create a video presentation related to their culture. Students would include in the film their parent or guardian discussing their ethnic background. The film can include cultural beliefs, foods, and languages associated with their cultural.  As an educator having the students explain their cultural heritage allows for a deeper understanding and appreciation of what each student brings to the classroom. This project would be a good collaborative piece to allow for open-ended questions to give students the freedom to discuss diversity in the classroom. To further promote/model diversity in the classroom could be to have translators and translation apps in the classroom to address language barriers. As an educator I need the students and parents to feel a part of the learning process without the worry of not be able to be heard in the classroom. Including translators in the classroom, would show the parent and student that their voice matters in the learning process. Notably, learning is universal, and it takes a collaborative approach to making learning accessible to all cultures.

Secondly, as an educator I would address cultural understanding by finding learning material that represented all students in the classroom. For example, if teaching reading, I could include different books from all around the world to be read. As an educator, having all students exposed to different literature around the world, would promote unity in the classroom. Each student can relate in some fashion to the reading material and learn to embrace another culture learning curriculum. Another tactic to promote culture understanding as an educator would be to have students work in groups. By assigning specific tasks to each group, students can learn how to express their problems and solutions in a team environment. Students can learn from one another how to resolve conflicts and value everybody’s contributions within a group. Lastly, another collaborative project would be to have each student draw something related to their heritage. Students can use the free app Drawing Something to share their artwork digitally to engage the classroom. Gives each student an opportunity to show visually how each culture operates and provides students with valuable information to understand their classmates. Overall, to understand another person culture is to have an open line of communication to learn from one another.

Lastly, to address global awareness, students can use online apps like a wiki to collaborate and communicate with other students around the world. The wiki allows for students to interact with other international students to form a social bond.  As an educator, another tool to address global awareness is Skype. With Skype, students can speak with other students around the world in real-time. Skype enables students to a have visual of the student they are speaking with to make it a real virtual interaction. Wiki and Skype provide students a way to reach other students around the world to understand how they learn and live. Overall, as an educator to promote global awareness is using online social media apps to interact with other students around the world to learn their cultural history and learning curriculum.

Tuesday, February 14, 2017

Video Game Seduction Secrets


Video Game Seduction Secrets

Playing games provide an effective learning environment wherein there is no punishment in the virtual world for making mistakes but rather an encouragement to try new adventures without judgment.  Having that open-ended freedom to explore the learning environment promotes positive critical thinkers to solve theoretical issues. So, implementing games into the classroom can work in the same manner to have students play educational games that encourage a variety of problem-solving strategies without penalty. The students can have free range to think outside the box to solve complex problems in a manner that best suits them without judgment. Overall, games permit players to have creative control and set the pace of how they will conquer the journey without set perimeters.

Secondly, including interesting educational tools like magic wands or keys that unlock mystery doors to the next adventure, promotes engagement in the learning process.  Learners out of curiosity want to succeed to the next level because of the mystery bonuses and items that await them in their educational journey.  The “acquire, test, master model” engages learners to experiment within the virtual world and challenge themselves to evolve through intuition (Stuart, 2011). Games like Portal 2 used the concept of puzzling challenges to promote experimentation continually with the virtual world and rely on the players to use their reasoning on how to solve the problems. Overall, the tools are an added exploratory feature embedded to enhance the learner’s quest to progress through the game.

Notably, games like The Sims games allows the player to control how the virtual humans will live in their virtual world. The player essentially controls when and how they eat, sleep, and interact in the virtual world. To some extent, players have the creative control to strategize how they will interact with the virtual world. In an educational setting, students to a certain degree have control over their learning environment. Respectively, whether the student is actively or passively involved in the gaming experience is their choice.

The gaming industry uses the senses of curiosity and motivation in creating engaging games. Students will engage in games that peak their curiosity and provide rewards along the way to keep them motivated to learn. Game developers strive to incorporate twist and unexpected adventures along the educational journey to keep learners on their edge of their seat for the climax of the story. The players enjoy the interactive challenges because it provides them control over their destiny. However, once the player reaches their desired destiny, they are self-fulfilled in their accomplishments. 

Furthermore, when it comes to the design of accolades in a game, students enjoy being celebrated for their hard work but also enjoy the motivational rewards when they fail the game. These reward designs provide a disproportionate feedback that gives the player a sense of accomplishment and empowers them to be life-long learners. Surprisingly, the theory of disproportionate feedback can be celebrated in a win or lose situation.  Oddly enough the disproportionate feedback can be looked upon as a positive reinforcement in the learning design.  

In conclusion, games are not seen as a waste of time now but rather a way to fulfill the intrinsic human need to have control and acceptance. The students desire to have control over how they learn and embrace changes that are vital to their learning process. Educational games need an array of options that are relatable to the student’s needs. Embedding accolades that are positive and negative build the learner’s confidence to stay motivated in the learning process no matter how complicated it may get. The overall design concept in games is the virtual control to manipulate how to succeeded in the learning journey.

Monday, February 13, 2017

Tactus Technology

Tactus Technology



Tactus Technology created a new type of overlay hardware that externally raises the flat keyboard and gaming controls on the touch screen mobile devices to have a virtual hands-on experience. The thin semi-elastic polymer glass surface fills up with this clear micro fluid to produce real buttons to enhance the gaming and typing experience.  The fluid within the raised keypad adjusts to the amount of pressure applied to the touchscreen buttons. So, the keys could feel extremely soft or hard depending on the applied pressure. Notably, the enhanced screen can morph down flat once the screen is no longer needed. Tactus Technology hopes in the next few years to have this morph technology embedded within the smartphones and tablets. Tactus Technology created the raised surface to offer better control and feel to the surface of the mobile devices. The cost of the Phorm keyboard with a screen protector is $149.99 on Amazon. 

Reference:
http://www.businessinsider.com/tactus-technology-tactile-touchscreen-2014-1

Friday, February 10, 2017

Top Mobile Apps

Top Mobile Apps
Haiku Deck is an app that students/teachers can use to create impressive, engaging professional presentations to share on any smart device. The app is easy to use and has over millions of professional looking templates to choose from to enhance the learning experience. For example, teachers can use the app to create lesson plans that have graphics behind the learning material to make it eye appealing to their students. Students can use Haiku Deck to create short, meaningful presentations that showcase a student’s comprehension of the material in a visual manner. Some of the features of Haiku Deck are being able to store presentation in the cloud database for easy retrieval. The price for Haiku Deck depends on the subscription selected. The Pro package is $9.99/month, Premium support is $29.99/month, and the Bulk subscription is $499.00/year. However, there is a free version that can be used but limited to 1 publicly shared presentation.

Another helpful educational app is Knowji to help build vocabulary words in a visual manner through animated flashcards with audio. Teachers can have the students play this interactive app to gain knowledge of new words and sharpen their skills on previously learned words for memorization purposes.  Teachers have the option to use the pre-recorded pronunciation of the vocabulary words or add a personal touch to the program by recording their voice within the game. Students can benefit from actively learning new words and watching entertaining stories of how to pronounce and use the terminology. The cost for the app on iTunes is $9.99 and can be used with a smart board to engage students in learning their vocabulary words in a fun, interactive manner. 

Students struggling with math can benefit from the Photomath app that uses the phone's camera to capture a written math problem and provides a step-by-step tutorial on how to solve the equation. Teachers can have students use their mobile devices to understand difficult equations and learn how to break down the math problem by using the app as a tutor. The Photomath app is great tool for teachers to consider when students are stuck on a particular math problem and need additional guidance. The price to download this program is free on google play and Appstore.

A teacher wanting to turn their quizzes or lessons plans into an interactive game can use Kahoot to make this a reality. Teachers can input their questions into the Kahoot database and choose an interactive game to display their material in a stylish manner. There are options to add videos, images, and diagrams to add an engaging presentation for students to be excited to learn and answer educational questions. This app is recommended to have students work in groups to collaborate and critically think about the questions presented. Students will want to engage in the lesson plan because they get to solve the problems in game form. Also, students can discuss their Kahoots or create their own to showcase their mastery of the curriculum. The price to download this program is free and easy to use.

Lastly, open communication within and outside the classroom is beneficial in the learning process and the app Remind makes this easier. Remind helps the teacher communicate with students and parents with their smart device to make the line of communications convenient. This app has real-time messaging and reminders on important meetings to keep teachers ahead of schedule. Another benefit to Remind is that it has a language translator that can translate over 70 languages. The translator is beneficial when teachers have students that do not speak the English language and need to communicate with the student in their language. Teachers can also communicate with parents and students in email style as another means of communication. The price of this app is free and a great social tool to keep the lines of communication open in and out of the classroom.

References












Tuesday, February 7, 2017

The Future of Cell Phone Connectivity

The Future of Cell Phone Connectivity
This article revealed an innovative discovery of using the smartphone’s wireless technology LTE radio to connect directly to other smart devices without a cell phone tower connection.  The LTE Direct can outdo Wi-Fi and Bluetooth connectivity ranges because of its 500-meter range. Also, because LTE can operate on minimum power, the smartphone's battery is not being overused. To make this transition a reality, the manufacturer Qualcomm has partnered with Facebook and Yahoo to find intelligent ways to utilize this wireless technology. The primary intended goal is to have smartphones connect instantly with people and businesses to receive vital information. For example, smartphone users could receive flight delays instantly by connecting their phone to the airlines database at check-in. Alerts like this allow the user to make an informed decision on how to handle the situation promptly. Another LTE direct invention is Facebook’s experiment with using their mobile app to connect with local businesses and nearby friends. Facebook’s mobile app would allow for people to set-up impromptu chats and find out about local events all from their smartphone. Notably, retailers like Macy want to be able to track and connect with their shoppers via their smartphone as a marketing strategy. Even Yahoo is creating a tour guide app that will download information from the internet to the user’s smartphone to guide them in the best direction to meet all their points of interest. Surprisingly, networks are finding LTE Direct beneficial in solving network glitches that occur when there are too many people trying to connect to one cell phone tower. LTE Direct would provide the necessary wireless data needed to keep smart devices streaming online even when the network is down. Overall, LTE Direct can provide the appropriate wireless technology required to keep users connected and informed. Businesses can capitalize on how to sync promotions and emergency information to smartphone users in an inexpensive way.
Reference:


Monday, February 6, 2017

Realsense Technology

Realsense Technology
What Realsense technology does for images is heightened one’s perception on how to create authentic video chats rooms and presentations in an interactive 3D manner. Users can create chat rooms and presentations that explore innovative ways to interact with others through touch and sight. The user can create 3D images that can represent the user in a chat room or virtual presentation as a creative way to engage the audience. Next, gesture control in Realsense technology enables a gamer to use their natural body movements as the controls to manipulate the screen. Realsense technology gives the gamer an interactive connection with the computer screen to play various games that utilize body gestures. The interactive connection gives the gamer an opportunity to be creative in how they humanly connect to the game. Thirdly, with Realsense technology videos, users can create a variety of human-like avatars to bring a unique visual and collaboration to a chat room setting. Users have an opportunity to create a virtual setting that is not only informative but interactive. Furthermore, users have the ability to scan their faces into the computer and create a digital body of themselves to print off as a figurine. The 3D image prints created can even be embedded into decorative crystal paperweights that give the visual of a miniature human being in hologram form. Lastly, with Realsense technology users can change the background settings within their video chat rooms. The Realsense technology has a feature that can remove unwanted objects from the background and replace them with other background gallery pictures to enhance the video chat experience. Users can create a meaningful podcast that can be eye appealing through creating various backdrops that relate to the podcast. Overall, Realsense technology promotes users to interact with the virtual world as they would in the real-world. Realsense technology uses the human senses like touch and sight to make the virtual experience a more human interaction.
Reference
http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-overview.html

Socrative

Socrative
Socrative is an interactive classroom app that allows real-time active learning among students. This app allows the teacher to create instant questions or activities to assess the students understanding of the course material. Teachers can get instant reports of students graded assignments and use that data to determine the best instructional approach to ensuring students truly understand the material. By students providing instant feedback on short answer assignments and multiple choice questions, the teacher can determine what specific parts of the material are unclear to the student. This process keeps the teacher and students collaborating on ways to understand the material presented.


Some features that make Socrative a great learning app is the fact that teachers can easily create virtual rooms that students can join by using their special login code. Students can post questions that are related to the course and collaborate with classmates that can assist in understanding the course material. Another interactive feature is creating space race games that have questions from the course material that students can answer correctly to gain token points. Students will be engaged in the learning while having fun being competitive in finishing the race. Overall, the student and teacher will have an open line of communication to understand what is needed to master the curriculum with real-time feedback successfully.

Reference:
https://www.socrative.com/

Sunday, February 5, 2017

Horizon Report 2

Horizon Report 2


Five Blogs to Follow





http://www.coolcatteacher.com




Gamingspace

Gamingspace is an open digital forum where students, teachers, and parents can explore new ideas for learning in the 21st century. The adults and students explore various games that are beneficial in the curriculum. The games presented provide authentic and exact assessments of how the learner is progressing in the classroom. Overall, provides an open line of communication to understand how games can be incorporated into the classroom to help students succeed in their lesson plans. Allows the students to have a voice in how they would like to learn in the classroom.
What should be your point of emphasis when designing discussion forums?

My point of emphasis when designing a discussion forum is presenting topics that students can relate too. Creating topics that are engaging will keep the lines of communication open to allow the students to speak freely and keep the discussions going.  I would want the students to feel free to incorporate real world news that can tie into what is being discussed to showcase their true understanding of the topic presented. Overall, I want to design a discussion forum that is going to promote collaboration and be engaging enough to keep the students interested in speaking further on the topic of choice.

Thursday, February 2, 2017

VGo

VGo
VGo is a stand-alone rotating robot that enables a person to be present in real-time from a distant location to interact with colleagues. This virtual robotic hologram has auditory and speech capabilities to interact with the people in real-time. This device is controlled 100% indoors by remote control and relies on Wi-Fi signaling to be interactive. VGo can be used in a group or individual environment to interact with the people around them. The motorized unit stands 4 feet tall but can be extended up to five feet.  Other features include a camera, microphones, and video display. The battery life for VGo ranges between 6 to 12 hours once charged on its charge dock station which comes with the purchase of the unit. The VGo app allows up to twenty people to download the application needed for communication purposes. The person signing in from their mobile or PC device will have access to control the movement of the robot by dragging their mouse. The only stipulation is that one person can operate VGo at a time. Overall, the product is very simple to use and requires no training session.

The price of VGo is around $2,499.00 and comes with all the necessary tools needed to setup the product. Included with the purchase is a subscription package that includes various warranties like full hardware, software, VGONet Connectivity, and unlimited helpdesk support. Other optional purchases are the height extension and additional charging docks. Additionally, customers can have their VGo customized to include Verizon 4G LTE but will be responsible for renewing the subscription to Verizon.

With this in mind, school systems can use VGo for home bound students that are terminally ill or teenage mothers. VGo would allow these students to have a chance to interact with their peers from home actively. Because these students are not physically able to go to school, they can at least feel like they are still a part of the class. Due to the mobility of VGo, students can participate in library projects or recess as normal in a virtual sense. Students would not lose valuable memories or fall behind on coursework because they can access in remotely to complete assignments.  Also, can use the robot to interact with an international student overseas to learn about their culture and schooling.  Students could have the opportunity to have a foreign exchange student in their class to interact with in exchanging valuable learning experiences. VGo is a great tool to incorporate active learning in the classroom.


Lastly, to maintain this type of technology in the classroom would require a subscription plan that included a lifetime maintenance plan. Since VGo offers unlimited help desk support; maybe the company would be willing to add-in a lifetime maintenance plan to educational facilities. School administrators may have to research grants that would take care of the subscription packages that relate to the hardware and software programs. Keeping the units safe and secure would need to be a collaborative effort by all facility members to ensure all units are in their appropriate docking stations. Overall, VGo offers a pretty reasonable package deal to ensure consumers can maintain their robots. 
Reference
VGo.com

Plicker

Plicker
Plicker is a tool where teachers collect real-time formative assessment data by using their mobile devices to download the results. The tool enables teachers to measure what the students have learned and how much they have mastered. Plicker allows for instant feedback on class quizzes and poll questionnaires.  Students will think the critical thinking assessments are a game and become heavily involved in mastering the coursework. The great part about Plicker is there is no need for the student to be connected to a computer to input their answers. Students just simply hold up their white Plicker cards to provide their answers. From that point, teachers simply record each student answers by using the Plicker app on their smart device to have an instant poll on how the class excelled on the quizzes.

One way to use Plicker in a classroom is by creating a racing game using the smart board. Each team will select a group name that in turn will be their race car name on the race track. The groups will have to collaborate to answers random questions presented on the smart board. Each group will have one Plicker card to provide their answers to the questions presented.  As each group correctly answers a question, their race car will move around the race track. The group that crosses the finish line first will win the game. This game format would be a great way for students to critically think through the questions to come up with the correct answers. Students will be engaged in the learning process and learn how to work collaboratively in a team.

Another way to implement Plicker into the classroom is during field trips to record student’s attendance. For example, students can be assigned a personalized Plicker when entering the bus and then the teacher can simply scan everyone on the bus with their smart device. After the field trip is over and the students have loaded the bus, the teacher can scan each student again to ensure all students have returned to the bus. If there is a student missing, the teacher will be alerted on their smart device of who is missing and search for that student. Plicker is a resourceful app to keep an accurate account of students.

Reference
Plicker.com