Wearable
Technology
HoloLens
Link
to site:
This wearable technology is
much more advance than the standard Google Glass device. The device has
embedded holographic lenses, speakers, and an Intel processor that sets this
pair of unique glasses from its competitor’s. Other features include a cooling mechanism
that prevents the glasses from overheating and is Wi-Fi and Bluetooth enabled. A
fascinating feature is that the glasses have a variety of sensors installed
within the unit to enable smart sense technology in detecting the space needed
to interact with the environment. The HoloLens has a 2- mega-pixel camera that
can take photos and record your virtual interactions by way of four
microphones. The glasses can create a screen that goes up to 15 inches and can
capture your real surroundings. Even can track your hand and head movements to
make the experience even more engaging. The creator of the glasses is working
on embedding a “pinning” mechanism that enables the user to lock in their
hologram and can review the object from all angles. Microsoft engineers are in
the process of including a “holding” feature that would allow the user to hold
their creations and manipulate it in the virtual 3D environment. (wareable.com)
The way this wearable technology
could be utilized in education is to create virtual textbooks that allow the
student to learn science, history, or math to name a few subjects in a different
format. For example, students learning history can interact with historical
figures in a hologram environment. The student can see and learn from the actual
person in a virtual sense. That keeps the student engaged and able to have an
appreciation for historical data. Likewise, with math, the student who has
trouble learning algebra, can have a virtual tutor that can assist the student
step-by-step by providing interactive games to assist that student in
understanding the formulas. Lastly, students can dissect virtual animals to
understand the layout of the body without the need of having to dissect an
actual animal for a school project.
In closing, this up and
coming wearable technology has the potential to be a great product in the
education system. Even though the cost at this point is high, the features and
functions of this product is endless. Students can interact with their
environment from virtually anywhere and have the capability to learn valuable
information in a unique format.
Reference
The second wearable technology
is the Tech Temp Tattoos that can interact with technological devices by way of
just touching your natural skin.
This wearable technology
is currently in the testing phases on what can be incorporated with this
technological invention. Currently, there are tattoos that can track your alcohol
levels, track fitness levels, and read facial expressions. The tattoos are
currently being used in the medical field to monitor patients with neurodegenerative diseases. The cost of these tech tattoos is relatively cheap. For
example, the cost to make the fit tattoo is around $1.50 to produce.
(wareable.com) The concept of these metallic tech tattoos is too function much
like your smart watch but minus the bulkiness. The data collected can be scanned
with a smart device and the information can electronically be sent where needed
for review. Great future wearable tool to monitor and track patients in the
future.
However, the product
could be used in the classroom on field trips, scavenger hunt games, or for autism
students in the future. For example, teachers can have the students wear this
wearable device when going on field trips to get keep up with their students. This
will enable the teacher to track students that may have wondered off by
pinpointing their exact location via their smart devices. In regards to scavenger
hunt games, teachers can have special made tattoos that relate to their topic
of the day to have the students scan their arms to review clues to help them solve
mystery problems. Lastly, those students in class that have autism can have a
special tattoo that enables the teacher to scan their arms to download the
recommend learning plan for that student. Keeps the student and teacher interaction
going to make sure each student has a fair advantage at comprehending the
learning material.
Reference
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