Games
Can Make the World Better
My initial impression of
this segment was excitement to hear that online gaming could possibly be used
to solve real world issues. However, the number of hours needed to achieve this
level of problem solving was extreme. If it is going to take twenty-one billion
hours to solve just one major issue affecting the world today, this format may
not be so effective. (McGonigal, 2010) Nonetheless, if everyone was willing to
donate some extra playing time to speed up the required hours needed to solve
world issues, then this process may be worth trying. In listening to the
concepts of what gaming does psychologically and emotionally to individuals can
be a great starting point in developing games that center around those
concepts.
After watching this
segment, the greatest impact that could affect my game design would be how to
replicate real time current events into a virtual game. For example, say I want
to create a game that helped young adults budget for a real home in the future. I would need to observe and research human behaviors in order to incorporate a genuine representation of the home buying experience in the virtual game.
Recreating the true psychological and emotional turmoil’s in real life would be
a tricky element in a virtual game. Creating a virtual model to replicate the real world would be met with many detailed
issues.
Respectively, play and
learning can be combined to be an influential learning experience. Since games
have the potential to build confidence and critical thinkers, this is a great
tool to incorporate in the learning process. Games like Diner Dash and Sims
create virtual worlds that develop your virtual intellect on how to survive in
the real world. The learning tools embedded within the games teach how to live
on a budget, how to make connections, and analyzing how to prioritize what is
important in life to achieve stability. Even children have tablets like Leap
Frog to learn math and spelling by engaging in arcade games to understand the
concepts. The key to gaming is keeping the gamer attentive and motivated to
reach their highest potential. Gaming promotes collaboration and endless ways
to solve unexpected problems that may arise. Learning seeks the same need for
collaboration and strong critical thinkers to engage in the learning process.
Overall, the combination compliments each other and creates innovative ways to
research other avenues to expand on how we currently learn.
Reference
Excellent summary of this great TED Talk! The game examples you provide are right on point!
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